Making the right leveling choices and also purchasing the correct Heroes will make or break your armies. Outside of that situation never take this Specialization. If you do this replace Fire Adept with Water Adpet. Water Adept - Take this ONLY if you know someone will be a Dreadnought/Necromancer as Rot is an amazing skill. The only other Specialization I can recommend is Water Adept. Wild Magic Adept - Swap Locations and Degenerate are two of the best spells in the game simply put, I wouldnt run ANY Class without Wild Magic Adept. Also with latest Beta Patch Domain Spells that offer no benefit to Necromancers will be removed from Technology Tree, which is very much welcomed. Also Suffocate is a nice spammable spell early game at 7 CP and gives you another element to bombard with besides Frost/Blight. Wind Adept - Seeker Enchantment is very nice on Draconian Reanimators, as the damage buff is applied to each channel,thus resulting in a +3 Damage modifier and also negating Range Penalties. Skin of Oil shines when Stiffen Limbs is not effective, Machines/Undead. Specialization: Fire Adept, Wind Adept & Wild Magic Adeptįire Adept - Fireball opens up new lines of Damage, and is great for when against an enemy Necromancer as Death Ray is useless in that match up. Also has a poor time against Banshees.Įvery other Race is not worth mentioning. Halfling - Nice Happiness synergy with Halfing Reanimators and Master of Puppets, but with a lack of a way to deal with Machines or Shadow Stalkers I really don't recommend this choice unless you know you won't be playing against Dreadnoughts/Rogues. Human - Has nice synergy with Human Priests dealing Spirit Damage, also the free T3 units from Human Cavalry Evolving is always a plus, but Human Necromancers lack a way to deal with machines, not the best choice but decent. Also has somewhat poor Governance options compared to Draconian. Also their High Elf Storm Sisters are one of the best options as Necromancer when against a Dreadnought.ĭwarf - Firstborn is arguably the best Racial T3 in the game, giving it Life Steal is just not fair, sturdy starting units which make up for Necromancer bad early game. The first two Governace choices are really underwhelming compared to Draconian. They also have a Flying T3 but not Infantry Class. High Elf - High Elf get an honorable mention because Awareness on High Elf Reanimators which is nice, but ultimately not as good as Bane Fire. This Race also has a Flying T3 Infantry which is great synergy with Vampiric Hunger and also early vision since 9 times out of 10 you will spawn with a T3 and on a very rare occasion you can actually spawn with 2 T3!!! The Governance that Draconians get is also very good, I typically choose the Economic option every time except for the rare times I've spawned with alot of Draconian Chargers/Crushers then I'll take the Military choice on Protector. But I'll highlight some other options just for varieties sake and also explain the reason behind Draconian.ĭraconian - Draconian get Bane Fire on Draconian Reanimators which is not only 3 damage channels, and 1 total damage higher than Black Bolts, but it's also better typed and gives the Draconian Necromancer an edge over any other Necromancer in the mirror match. I could be forgetting some lore but i dont think we know those kind of details about the lore of the creation of the frostlings, so it is easier to make a spell for them without breaking lore.Honestly Draconian is the best and it's not even close. and turning other races into draconians is very weird indeed. I would still think that it is a bit weird if you can make draconians without having the dragon eggs to draw the power from in the first place. it is pretty much implied that they where the basis upon which the draconians race was build. The dragons approached the wizards with the request to make the draconians, they sacrificed their eggs to do so. Bear in mind we have only seen "tier 1 tomes" so far so maybe proper dragons are a later tome? it would partially make sense to use a tome of fire. So we might not get them as a race per say but they will be "unlockable". The shadow and creation tomes have a demon and angel style evolution too.ĭraconians were originally created by wizards in lore so it does make sense that they would be an evolution unlocked by the tome of fire to mirror the frostlings in the tome of cryomancy like Dark wolf suggested. So the frostling race is now something you can evolve other races into like the orcs in the reveal were. Originally posted by Atomic_chair:In the gameplay reveal, the spell that gave units frost damage, said that it turned your people into frostlings.
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